Cloud Gaming Market Forecasted to Hit 22.53 Billion by 2030 | Industry Analysis, Demand, Revenue, Trends and Impact of COVID

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India – March 16, 2022

Cloud Gaming Market Research Report- Forecast till 2030

Market Highlights

Cloud Gaming Market was evaluated to be USD 0.47 billion in the year 2020. The market is expected to reach 22.53 billion growing at a CAGR of 58.75 percent in between the forecast period of 2021 and 2030. The growing popularity of cross-platform gaming is also one of the prominent factors behind the growing Cloud gaming market size. Needless is to say that such cross-platform games are much popular in terms of the incredible gameplay they provide.

The report further analyzes various components of the market to provide unique insights into trends, challenges, and opportunities. Some advantages of this form of gaming include gaming integration into computer, smartphones and other devices, instant access to gaming regardless of location and the elimination of expensive hardware. These advantages have played a primary role in the increasing appeal of cloud gaming to users, thus compelling robust demand.

Modern-day developers concentrating high on smartphones explicitly for gaming purposes is also one of the prime reasons behind the cloud gaming market growth. The growing popularity of gaming over social media is expected to have significance in terms of facilitating market growth. A noteworthy percentage of social media users involved in playing games over their favorite platforms is also a reason behind expansion of Cloud gaming market size. Moreover, modern-day social media platforms are aiming at acquiring the cloud game companies for offering games on their platforms.    

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Segmentation:

The global cloud gaming market has been segmented by type, cloud, server, end-user, and region. MRFR’s analysis of the segments allows for accurate identification of market trends and challenges by providing a comprehensive view of the market.

By type, the cloud gaming market has been segmented into video streaming, file streaming, and others.

By cloud, the cloud gaming market has been segmented into public, private, hybrid and community.

By server, the cloud gaming market has been segmented into G-cluster, Play Station, Game Now, Stream My Game and others.

By end users, the market has been segmented into serious gamer, social gamer, and core gamer.

By region, the market has been segmented into North America, Europe, Asia Pacific (APAC), and the Rest of the World (RoW).

Regional Analysis:

Asia Pacific was the prominent player due to its significant Cloud Gaming Market Size in the year 2020. It held a market share of 40 percent in the year. A growing number of smartphone users and increasing internet users is touted as the prime reason behind the significance of the market. According to forecasts, North American is going to be the major driver of international cloud gaming market growth in between the forecast period. It’s the presence of top-ranked vendors like Microsoft, Apple, Google, IBM is the reason behind the promising market prospect here in upcoming years. Specifically, the United States and Canada are going to be the major players in cloud gaming market growth.

Industry News:

Very popular Xbox Cloud Gaming has been tested. Good news is that the game works excellent on PCs. However, it is not looking too promising for iOS users or on iOS. Xbox is considered the best cloud gaming provider in the market at present. It offers an Xbox Game Pass with a huge number of direct and third-party games at a price of just $15 per month.

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Cloud Gaming Market Research Report: by Type (Video Streaming, File Streaming), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others), Deployment (Public Cloud, Hybrid Cloud, Private Cloud), End User (Casual Gamers, Serious Gamers and Social Gamers) and by Region (North America, Europe, Asia Pacific, Middle East & Africa and South America) – Forecast till 2030

About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

Contact Info:
Name: Saurabh Sinha
Email: Send Email
Organization: Market Research Future
Address: Market Research Future (Part of Wantstats Research and Media Private Limited)
Phone: 16282580071
Website: https://www.marketresearchfuture.com/reports/cloud-gaming-market-1368

Release ID: 89070736

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